Tag: VR

  • VR Sailing On Oculus Now More Real With Wave Motions

    VR Sailing On Oculus Now More Real With Wave Motions

    Ahoy! VR Mateys! Aaargghh! Ever wished the MarineVerse Cup felt just a bit more like the real thing? What is MarineVerse? MarineVerse mission is to inspire, train and connect sailors, and share the feeling of this amazing sport with a wide global audience all via the virtual reality wonder of the Oculus Quest 2 (& the…

  • Metaverse Trademark Applications Surging

    Metaverse Trademark Applications Surging

    Over 5,800 Metaverse Trademark Applications Filed Last Year = Surging 200% Year-Over-Year In 2022, there was a significant surge in trademark applications related to the Metaverse and non-fungible tokens (NFTs), indicating the growing importance and potential profitability of these emerging industries. According to data collected by Blockchain Centre, there were 5,850 new Metaverse trademark applications and…

  • Why App Developers Are Focusing On The Metaverse

    Why App Developers Are Focusing On The Metaverse

    Mobile apps using ‘metaverse’ in their description surge fivefold in 3 months Various mobile application developers are increasingly aligning their products with the growing metaverse concept after Facebook popularized the term following the company’s rebranding to Meta. Although metaverse is a work in progress, several appsol are associating with the concept in their descriptions.  Data…

  • How The Online Casino Differs From The Offline Casino

    How The Online Casino Differs From The Offline Casino

    The days are gone when people had to travel to different places in order to experience casino jest. Image: Pixabay  You must have often wondered which one is the best and safest. If you are also curious to know the difference between online and offline casino games, this article is a must-read for you.  Which…

  • The Evolution of F1 Racing Video Games

    The Evolution of F1 Racing Video Games

    According to our friends ‘over the pond’ at Select Car Leasing UK, (big time racing fans- go figure!) the history of F1 Racing Video Games began with 1982’s ZX Spectrum home computer.  Cue up the time machine and take a look at this nifty info-graphic to discover the rest.

  • Video Producers Using Unreal Game Engine For AR Graphics And Sets

    Video Producers Using Unreal Game Engine For AR Graphics And Sets

    LAS VEGAS —  A couple of years ago, ChyronHego announced a partnership with leading game developer Epic Games to integrate the Unreal Engine with ChyronHego’s family of augmented reality (AR) graphics and virtual sets solutions. With the integration, news broadcasters and other customers of ChyronHego’s Neon and Plutonium software will be able to leverage Unreal’s…

  • How to Navigate Planning Funeral Services In Time Of Fear & Social Distancing

    How to Navigate Planning Funeral Services In Time Of Fear & Social Distancing

    I’ve lost count of the social distancing lockdown days and I hope you are hanging in there. The lockdown has impacted businesses in ways never experienced before. Many are struggling to remain open. Restaurants for example, are no longer able to host and seat customers inside and have had to modify their operation by becoming…

  • How Technology Will Shape Teaching In The Future

    How Technology Will Shape Teaching In The Future

    In the past decade and a half cellphones have evolved from contraptions you make calls from to devices that do so much more. Now they can help you organize your social life, perform your banking and act as a food diary. There’s an app to be found that is based on your entire existence! With…

  • Fast Track To The Future With Virtual Reality

    Fast Track To The Future With Virtual Reality

    The implications of what Virtual Reality can achieve are vast, and it is predicted that VR will seep into every area of our lives in the very near future. VR is not just a concept that excites the entertainment business, but has a very real presence in some of the world’s most essential industries. However,…

  • Virtual Reality Use In Classroom Shows Deforestation Reality

    Virtual Reality Use In Classroom Shows Deforestation Reality

    “When the viewer looks down, they’ll see their arms are branches, their body is the trunk, and when they move, the tree moves too.” – Winslow Porter Virtual Reality (VR) and Augmented Reality Markets are expected to reach US$162 billion by 2020.  How can schools use virtual reality to make learning more engaging? Most of us…

  • My Road To VR Toronto Art

    My Road To VR Toronto Art

     My name is Olga and I’m a Virtual Reality VR artist/sculptor  based in Toronto,Ontario.  In 2016 I was hired by Google to create VR experience for YouTube Plus event. This was my first introduction to Google Tiltbrush.  I live painted the Toronto skyline in front of hundreds of people.    Since then I was involved in…

  • US Premiere of Small Wonders: The VR Experience At Metropolitan Museum Of Art

    US Premiere of Small Wonders: The VR Experience At Metropolitan Museum Of Art

    “Walking through 500-year-old art…Once I put the VR headset and headphones on, it truly felt like I was transported to another world. You could walk through the levels of sculpture and detail in the bead, which was a frieze of heaven on top, purgatory in the middle, and hell below it. There were easily 20…

  • Why The Future Of Healthcare Is Virtual Reality

    Why The Future Of Healthcare Is Virtual Reality

    Presently and in the not too distant future, virtual reality in healthcare will become the norm. In this piece, we’ll show you how VR can help detect, treat and cure patients in all sorts of different sectors, such as Surgery and Dentistry, as well as teaching the Nurses of the future. VR will also be…

  • Canada To Allow Passenger Use Of VR Headsets During All Flight Phases

    Canada To Allow Passenger Use Of VR Headsets During All Flight Phases

    Last month, The Honorable Lisa Raitt, Minister of Transport, announced an important change that will benefit travelers flying with Canadian air operators, as well as the aviation industry. Passengers will soon be able to use portable electronic devices such as cameras, electronic games, tablets and computers during all phases of flight. This includes while an…