Tag Archives: Meta

How Meta and TikTok Turn User Rage into Revenue, While Pretending to Keep You Safe

Whistleblowers from Meta and TikTok revealed that both companies knowingly allowed more harmful content, including violence, extremism, and exploitation of minors, on their platforms to win the algorithm-driven engagement race, prioritizing stock prices and political relationships over user safety.

Disclaimer- According to Kate Miller at The Fastest Media, the original source for this story, Cybernews, has been caught in significant inaccuracies.

Cyberbullying Enabled

These platforms also prioritize resolving complaints from politicians over those from vulnerable people, such as minors experiencing cyberbullying. 

“While platforms and lawmakers take their sweet time debating what borderline content is, people are left to deal with the psychological fallout of social media addiction. From the inability to tell right from wrong or fake from real, loss of concentration, sleep, and even sense of self, to radicalization, depression, and self harm – the consequences of companies toying with their algorithms to meet business goals are dire for humanity,” writes Jurgita Lapienytė, Editor-in-Chief at Cybernews. 

Profit Over Safety?

A new BBC report revealed what we suspected all along – big tech platforms turn a blind eye to harmful content for the sake of profit. Platforms allow so-called borderline content – misogynistic, sexist, racist, conspiracy-driven – that is harmful yet legal.

According to the report, based on accounts from a dozen whistleblowers and insiders, Meta engineers were instructed to allow more borderline content to compete with TikTok. Meanwhile, TikTok is said to have prioritized several user complaints involving politicians to “avoid threats of regulation or bans.”

Unsurprisingly, big tech platforms denied any wrongdoing, insisting that they do not amplify harmful content.

Algorithms are allegedly designed to better understand user interests and needs, and cater to them accordingly. Unfortunately, most of what a user “wants” turns out to be conspiracy theories, AI slop, deepfakes, and pro-Nazi content. Or at least the algorithm seems to think so – because most of this is so-called ragebait content, designed to provoke a strong response from the user.

And since users engage with it, the algorithm is tricked into “thinking” this is what people want. Humans behind the algorithm must clearly understand this is not the case, but clicks translate to cash. So why would Big Tech cut the branch it’s sitting on?

In 2024, Meta earned $16 billion, or 10% of its annual revenue, from scam ads and banned goods. The information comes not from a third-party analytics firm but from Meta’s own documents, proving that the tech giant is well aware of how much harm it can spread – and how much money it can make along the way.

While platforms and lawmakers take their sweet time debating what borderline content is, people are left to deal with the psychological fallout of social media addiction. From the inability to tell right from wrong or fake from real, loss of concentration, sleep, and even sense of self, to radicalization, depression, and self harm – the consequences of companies toying with their algorithms to meet business goals are dire for humanity.

It’s not only our mental health that’s at stake. Adversaries, well aware of algorithmic logic, abuse it to spread misinformation and straightforward lies, sowing division to influence elections all over the world – making us wonder just how much harm performative compliance has already done to democracy.

Cybernews is a globally recognized independent media outlet where journalists and security experts debunk cyber by research, testing, and data.

Cybernews has earned worldwide attention for its high-impact research and discoveries, which have uncovered some of the internet’s most significant security exposures and data leaks. Notable ones include:

  • Cybernews researchers found that Android AI apps leak Google secrets the most, 700TB of files already exposed.
  • Cybernews researchers discovered multiple open datasets comprising 16 billion login credentials from infostealer malware, social media, developer portals, and corporate networks – highlighting the unprecedented risks of account takeovers, phishing, and business email compromise.
  • The research team also studies over 19 billion newly exposed passwords, and found that most people use 8–10 character passwords (42%).
  • Cybernews researchers analyzed 156,080 randomly selected iOS apps – around 8% of the apps present on the App Store – and uncovered a massive oversight: 71% of them expose sensitive data.
  • Recently, Bob Dyachenko, a cybersecurity researcher and owner of SecurityDiscovery.com, and the Cybernews security research team discovered an unprotected Elasticsearch index, which contained a wide range of sensitive personal details related to the entire population of Georgia. 
  • The team analyzed the new Pixel 9 Pro XL smartphone’s web traffic, and found that Google’s latest flagship smartphone frequently transmits private user data to the tech giant before any app is installed.
  • The team revealed that a massive data leak at MC2 Data, a background check firm, affects one-third of the US population.
  • The Cybernews security research team discovered that 50 most popular Android apps require 11 dangerous permissions on average.
  • An analysis by Cybernews research discovered over a million publicly exposed secrets from over 58 thousand websites’ exposed environment (.env) files.
  • The team revealed that Australia’s football governing body, Football Australia, has leaked secret keys potentially opening access to 127 buckets of data, including ticket buyers’ personal data and players’ contracts and documents.
  • The Cybernews research team, in collaboration with cybersecurity researcher Bob Dyachenko, discovered a massive data leak containing information from numerous past breaches, comprising 12 terabytes of data and spanning over 26 billion records.
  • The team analyzed NASA’s website, and discovered an open redirect vulnerability plaguing NASA’s Astrobiology website.

For the Silo, Živilė Kasparavičiūtė.

Featured image via Cybernews- Elon Musk’s artificial intelligence (AI) firm xAI has said it is working to remove posts by its chatbot Grok that praised Adolf Hitler as the best person to deal with “vile anti-white hate.”

Metaverse Trademark Applications Surging

Over 5,800 Metaverse Trademark Applications Filed Last Year = Surging 200% Year-Over-Year

In 2022, there was a significant surge in trademark applications related to the Metaverse and non-fungible tokens (NFTs), indicating the growing importance and potential profitability of these emerging industries.

According to data collected by Blockchain Centre, there were 5,850 new Metaverse trademark applications and 7,746 NFT trademark applications registered last year.

This represents a growth rate of 205.64% and 259.61%, respectively, from the previous year. The monthly trends for trademark registrations steadily increased throughout the year, with at least 300 new applications filed every month.

Increasing interest in the Metaverse

Many big companies, including Meta, Formula One, Mastercard, McDonald’s, Gatorade, and the US Space Force, have also filed applications with the USPTO in 2022, indicating their interest in virtual products and involvement with crypto and blockchain.

The rise in trademark applications related to the Metaverse and NFTs has prompted an investigation by the US Patent and Trademark Office and US Copyright Office to examine how NFTs impact intellectual property rights.

According to the research:

“Recently, several prominent brands have faced challenges when their intellectual property or products were infringed upon by NFT marketplaces or platforms.”

Despite the ongoing ‘crypto winter’, the rise in trademark applications and growing interest in metaverse products have served as a counterbalance to concerns that the market is being negatively impacted. For the Silo, Lina Alisauskaite.

Why App Developers Are Focusing On The Metaverse

Mobile apps using ‘metaverse’ in their description surge fivefold in 3 months

Various mobile application developers are increasingly aligning their products with the growing metaverse concept after Facebook popularized the term following the company’s rebranding to Meta. Although metaverse is a work in progress, several appsol are associating with the concept in their descriptions. 

Data presented by Burga indicates that between November 2021 and January 2022, a monthly average of 28 mobile applications added metaverse to their description, a fivefold growth or 460% spike from the five average recorded between June 2021 and October 2021. The highest number was registered in December 2021 at 30. 

Elsewhere, games with 107 applications lead in the number of app categories referencing the ‘metaverse’ keyword. Finance ranks second at 101, followed by social at 70. In the tenth slot, there is education with 11 apps. Data on mobile apps referencing metaverse is provided by mobile intelligence platform Sensor Tower.

Why app developers are focusing on metaverse 

Mobile phone applications adding metaverse to their description were seemingly triggered by Facebook’s rebranding to Meta in October 2021. Most companies and applications have followed suit after the social media giant also announced that it plans to invest heavily in the metaverse. The apps are aligned with the metaverse even as players in the sector explore industry standards.

Generally, the metaverse concept is a network of virtual worlds focused on social connection as a hypothetical iteration of the Internet as a single, universal virtual world supported by virtual and augmented reality headsets. 

Although the metaverse is still gaining ground, app developers are using the concept as a critical marketing tool as different sectors await the actual technical requirements for the metaverse to emerge. It can be argued that the applications are working towards having an edge once the technology’s full potential is realized. 

A significant share of the metaverse will likely be enabled by apps, which explains developers’ decision to associate with the virtual concept. Notably, apps in the metaverse are touted to potentially harness the most critical features of smartphones, wearables, headsets, and IoT. 

Furthermore, virtual interactions offer enticing financial opportunities for businesses and could potentially open new revenue streams for companies diving into this new venture. At this point, with the shift towards a digital life, the opportunities offered by the metaverse are limitless.

Why gaming apps are leading the metaverse 

It is no surprise that the gaming apps are leading in adding metaverse to their description. Notably, games have long been associated with VR and AR technology which is at the core of the metaverse. Game engines are likely to be foundational technologies and a critical building block for creating virtual world applications.

In this line, some of the big players in the tech space led by Microsoft are increasing their involvement in the metaverse. According to the company, the metaverse is all about creating games, a key driver for its acquisition of video game company Activision Blizzard. Additionally, gaming platform Roblox has long been viewed as the metaverse frontrunner. 

Besides games, the metaverse is also expected to have several implications for different industries. Metaverse technologies have found practical applications among sectors like finance. For instance, VR and AR can be deployed in finance in data visualization, which can aid in analyzing financial risks providing more precise services to customers.

Although app developers are getting ready for metaverse, realizing the concept on a large scale might be extensive. For instance, access to high-speed Internet and the cost of reliable VR hardware remains a challenge. 

Additionally, the high scale of interoperability required to build various aspects of the metaverse is yet to be achieved. In this line, tech companies will have to partner with other entities on factors such as metaverse laws.  For the Silo, Gytis Gelzinis/BURGA.