Category Archives: Gaming

Dead Island Is Anything But Just Another Zombie Game

The hands on book of the Video Game Dead Island

It all began with an amazing trailer, one which captivated gamers and zombie fanatics alike. To some, it was projected to be the most epic zombie game ever created! Well…almost. I can recall after watching the 30-odd, brief second commercial I said in an ironically zombie-like tone “gotta get that game”. The problem however, just may have been the hype. Read me out. The game Dead Island (never mind the trailer for a moment) is by far one of the coolest, addictive zombie games I’ve played in a good while.

You begin your zombie mashing quest on the fictional island of Banoi. You awake to find out that you’ve been bit by a zombie yet miraculously you, and only you, are immune to the zombie “infection” that has infiltrated the island. You are then sent out to complete various missions while also trying to find a way off the island. Of course, this is the game in a very tight nut shell, but you get the idea.

Played in first person, Dead Island is a zombie game that strays from the pack. Unlike other zombie games (Call of Duty: Black Ops) there’s a point to all the bloodshed! Rather than barricading yourself in an old, blown to bits, refuge waiting to die, you are continuously following quests and searching for either a cure or a way off the island. Furthermore, you are completing missions while hacking zombies to bits! (Of course this is all done for the protection of the other survivors and not for the sheer enjoyment). Dead Island also offers a great deal of discovery and has the detailed graphics to go along with the experience.

The bulk of your gameplay is going to rely on questing and exploration but it’s a gorgeous island to explore. Another point of interest is the open concept within the game. You are on an island! You are not surrounded by cement walls or debris covered roads but rather lush trees and a sparkling ocean which I think adds to the creepy factor. I mean, think about it…taking a vacation to a sandy beach resort is nothing out of the ordinary. Now imagine if that was your vacation ruined by zombies!
In terms of characters, there is enough character choice to satisfy and not overwhelm. Four characters, each of whom have their own background stories and their own weapon of expertise. For example, I played as Sam B who is skilled in the use of brass knuckles. Ha ha yeah, I thought it was pretty gritty too. I would change one thing though in regards to the characters; I would have preferred the ability to create your own character and the choice to choose your own expertise. I figure by creating your own character this allows you to better connect the game to the player.

One of the filthy Zombies from Dead Island BRAINSSSSS

Now for the zombies themselves, it’s nice to finally see some variety! You have your traditional “walkers” who can only be described as resembling something stumbling out of a bar at 2 in the morning, and you also have your “infected” who can occasionally sprint at you from any direction while releasing an ear piercing scream. Hell, there are even ones that go boom! The variety in zombie types requires you to be a quick thinker and an even quicker player. When you’re being attacked by a gang of eight zombies, ranging from useless to deadly, you need to utilize your weapons effectively and efficiently or else it’s game over.
Finally, let’s talk weapons. Of course you can use anything that’s lying around: a paddle or broken stick, but you can also improvise, upgrade and modify your weapons. For example, you can begin with your ordinary baseball bat, find some nails or barbed wire and you have one mean heavy hitter. This really gives you a chance to test your creativity and get the big points. All the random objects you find around the island are good for something, especially weapon modification so even the exploration has a purpose. Find yourself a stick, rags, nails and gasoline and you have a torch as well as a weapon! There are guns to be found or traded on the island but I actually preferred not using them. I mean let’s just pretend for a moment that zombies really did break out on my tropical island vacation, the chances of me finding a gun on the island….slim. So I played with what I had and what I could create. This method actually tests your abilities more than you’d think.
Overall, Dead Island is what I’d like to call a pallet cleansing game. It’s a break away from the shoot em’ up zombie games and provides a fresh new take on the idea of “infection”. However, I should mention that if serious amounts of blood and gore ain’t your thing, then perhaps Dead Island should stay on the shelf otherwise, it’s money well spent! Have fun gamers and remember to double tap! For the Silo, Holly LaRue.

DJ Hero- Blurs the line between videogame and performance art

Question: what do William Shakespeare and DJ Hero have in common? Well, in the famous words of Will himself, “If music be the food of love, play on”. That’s right, the soundtrack is the star in this new video game! We’ll get to the gameplay in a moment but first let’s jive to the beats.

Saturday morning, I’m sitting in my living room, morning coffee in hand staring at a turn table. I think to myself, so that’s it? A box with some buttons and a spinny thing? How bad could this be? I mean really, how is this game going to be any different than guitar hero (minus the obvious difference in “controllers”)? As a newbie to the turn table scene I was confused but anxious to give what little skills I had a try. Now, with bloodshot eyes, cramped fingers and a twitch from drinking copious amounts of coffee, I am here to tell all. Far beyond what I had initially set out to review this game for, the music in DJ Hero is by far the most creative and energetic. It’s new, original and truly defines what the game is all about. All the tracks are original mash-ups created by such talent as DJ Jazzy Jeff and Grandmaster Flash. If you are looking for funk, hip hop, techno or maybe all three spun together, you’ve got it! Even if you’re a soul man, look no further. Unlike Guitar Hero and Rock Band, DJ Hero is comprised of never before heard tunes that are incredibly well matched. My favorite – the Vanilla Ice and MC Hammer mash-up. Yeah, it’s a way back playback but I loved it! I’m going to say, with great certainty, that it is nearly impossible to play this game without a single toe tap or head bob. Simply put, the music featured on DJ Hero well surpasses my expectations. 10/10.

In terms of gameplay, DJ Hero is actually quite intense. Although the game does a walk-through of all the controls and allows you to play on either easy, beginner, medium, hard or expert levels the tricky part is somehow managing them all at once. Unlike Guitar Hero for example, you are doing more than just pressing buttons and strumming – you are pressing buttons, controlling the effects dial, sliding the cross fader, scratching either up or down or all around (depending on the directions), oh yeah and remembering to blink and breathe. I love games that really test my abilities including my use of hand-eye coordination and this video game certainly put those abilities to the test. DJ Hero requires each hand to work separately and perform its own task. You earn stars based on your performance and it is through this that you are able to unlock new mixes, characters and costumes. DJ Hero is incredibly challenging but always leaves room for improvement which is part of the reason why this game is so awesome.

Speaking of improvements, this game could use one or two. More specifically, the multiplayer function in DJ Hero is slacking. I will give Guitar Hero and Rock Band the points on this one simply because they offer more variety. For example, Rock Band allows for several different instruments to all play together and help “create the music”. DJ Hero’s multiplayer function allows for another turntable to be added to the mix but you are still playing the same song, the same notes and not contributing to the overall sound. DJ Hero also allows for a guitar to join in however, the songs to be played on guitar are limited and don’t come together as smoothly as you might think.

Despite my two “needs improvement” comments, overall DJ Hero is a definite must have! It challenges your mental and physical abilities and successfully frustrates you to your core. I can recall shouting several profanities at my television screen therefore, I caution you to refrain from playing this game in the presence of small children (if you’re anything like me that is). As I mentioned in the beginning of this review, the music/soundtrack is truly the star of this game and works well even as the background music at your next shin-dig! I now have a new appreciation for the guy running the beats up in the little booth at the clubs. Next time you’re out, shakin’ it like a polaroid picture, buy the guy in the booth a drink would ya?
Reviewed & Written By: Holly LaRue

Silo Direct Link to Wikipedia History of Turntablism

Duke Nukem Forever Reviewed After 13 Years Of Game Development

Duke Nukem Forever – released June 14, 2011. Yeah we know this is an ‘old game’ by most standards but it deserves a special Silo re-visit.

The Duke is back.. and with harsh criticism.

If you’ve ever played any of the previous Duke Nukem games from the 1990’s then you’ll know what to expect from the latest Duke, Duke Nukem Forever. The majority of reviews about the June released  Duke Nukem Forever game are filled with gamers’ expectations and high hopes but immediately reveal their dream crushed realizations. C’mon folks, it’s Duke Nukem! A game that was popular in the 90’s and for good reason – it’s meant to be silly, fun and contain some cheese factor. Known for its incredibly macho yet vulgar main character who strives off his ego and his chicks, Duke Nukem is a game forever built on stereotypes, cheesy one liners, and ridiculous scenarios! My question is simply, is this a bad thing? In a way, I found Duke Nukem Forever a breath of somewhat fresh air. Instead of planning attacks and trying to survive deadly missions and zombies, I was cruising around in a buggy and fighting miniature aliens!

Duke Nukem Forever has nothing on games such as Call of Duty or Gears of War but I think it’s safe to say that this was not the intention here. For example, the plot itself is simple and to the point: aliens land, aliens start stealing women in order to breed while turning men into cops to assist in taking out Duke Nukem.  (of course, its such a simple premise, we could come up with that just walking down the street CP )Duke’s objective: kill aliens, rescue women. This game is not intended to spark the creative and mystical part of your brain rather, allow you to sit back and enjoy the entertainment! Sure it’s not as intense or as gritty as the rest of the games of today, but you also don’t spend the whole game clunking around like a trashcan full of potatoes peeking over chest high walls to shoot at things. After all, it’s a throwback to your youth; you run, you jump, you shoot things.

In terms of the graphics, only mediocre but despite the opinion that the gameplay is slow and non-interactive, I beg to differ. There is lots of chance for adventure depending on how you’re playing the game. If you’re willing to loosen your mental grip on missions and tactics and just have fun with the game, then you’re more likely to see the exciting potential the Duke has to offer.

Some of the points people and critics alike are missing with this game is the sheer compatibility factor to the age group playing this game. Why did everyone love it so much in the 90’s? Duke himself – a stereotypical “manly man” with a foul mouth and the need for ass slapping women from time to time. Nothing has changed in Duke Nukem Forever nor should we expect it to. The game is fun, entertaining and doesn’t rely on continuous strategy. Nor does the game try to get deeper than it needs to be which proves that less rigid gameplay can be a bonus from time to time.

When did video games become so serious? Lighten up a little people and enjoy the silly potty humour once in a while. Duke Nukem Forever is nothing to rave about but it deserves its praise nonetheless. As mentioned, if you pick up this game expecting to have your mind blown then you would be in for disappointment but if you are picking it up and thinking to yourself “what the hell, why not” then you’ve got the right idea. On a scale of 1 to 10 I would rate it a 7.5 for delivering what I had expected and hoped it would, pure entertainment. Also, it’s been in development for 13 years so if you’ve waited that long you should at least play it.

Holly LaRue is a new videogaming writer and reviewer for The Silo and hails from Hamilton, ON She can probably kick your butt at your favourite first person shooter. BANG!

All The World Is Indeed A Videogame

It was 2011 when I wrote this piece and everywhere I turned I saw the influence of one videogame or another. Now they’re no longer just a niche sideline favored by the odd and socially awkward; they’re as ubiquitous as music and movies and, as an industry, bring in just as much or more money too. Is it really all that surprising, then, to see the unique influence of the medium turning up in some rather unexpected places?

Consider the Rocket Racing League. Heard of it? Founded in 2005, the RRL is a private air-racing league that, if it ever manages to get off the ground, will use custom-designed canard “rocket racers” in aerial races with a twist: instead of flying through physical obstacles as conventional air racers do, RRL pilots will navigate a virtual race course created by a computer.

“The Rocket Racer pilots see the Raceway-In-The-Sky with a custom Cockpit Based Augmented Reality System projected onto a 3D helmet display,” the Rocket Racing League website The Rocket Racing League explains. “For the thousands of fans in attendance, they will witness the racing action live and in real-time on large projection screens fed by the Ground Based Augmented Reality System. For the millions of fans watching on televisions and PCs at home, they will experience the thrill of the Rocket Racing via unique remote and rocket-mounted cameras that give at-home fans the sensation of riding right alongside famed Rocket Racing League pilots.”

The system will not only challenge the fliers but also provide a unique opportunity to engage with the live audience through jumbo video screens projecting the virtual course and even viewers at home by way of a planned video game that will let armchair pilots actually take part in the races, competing online in simultaneous real-time. But what if you’re after a more visceral, in-your-face experience? That’s doable too, and it doesn’t take a million-dollar rocket plane to make it happen.

Behold “Wipeout,” the ABC game show that puts contestants through the wringer of various bizarre and rather rough obstacle courses that more often than not result in a spectacular wipeout – hence the name – and a quick trip into a mud pit. Its roots can be traced back to the 1980s Japanese show “Takeshi’s Castle,” Vintage Video of Takeshi\’s Castle better known to American audiences (in edited form) as the Spike television extravaganza “Most Extreme Elimination Challenge.” But more to the point, these shows share a more basic commonality: a powerful video game sensibility in their design.

Check out a video clip or two at the “Wipeout” website – http://www.abc.go.com/shows/wipeout and tell me that those courses don’t look like some twisted Nintendo Super Mario Bros. creation sprung to life. All that’s missing is a oversized, angry gorilla who throws barrels. And while some people just love to compete, and the big cash prize for the winner is a mighty powerful incentive, the real attraction is far simpler: it’s an opportunity to put yourself into the middle of a full-size, real-life Super Mario level. Who could say no to that?

As gamers get older and technology gets better, we’re certain to see this kind of game-inspired entertainment become increasingly commonplace. In another facet Video Games Live has become the new musical craze. The performance is a musical compilation of some of the classic 8 bit game tunes from games such as Pong. Performed by the Video Games Live orchestra. In a way, we’ve come full circle; art imitates life and, as always, life imitates art.. It gives a whole new meaning to the term “virtual reality,” wouldn’t you say? For the Silo, Andy Chalk.

Mourning The Macho Man

“Oh yeah”

Back in the mid 80’s, my high school buddies and I would travel every month or so from Simcoe to the Brantford Civic Center to get our fill of WWF wrestling.  It was great because in those days they used to do the TV taping right there in Brantford  for broadcast all over North America.  It was usually a long night of about 3 hours of wrestling for 3 different TV shows.  For $5 it was the best entertainment value around.  Sometimes the matches would drag on.

Harley Race and Nikolai Volkoff were not exactly the most captivating performers, but we would endure them waiting for something to peak our interest.  I’ll never forget the night a new wrestler was introduced to us.  The ring announcer welcomed him as Randy ‘Macho Man’ Savage.  Out he came in a garish, metallic robe which reflected the television lights in a million directions.  He had a maniacal look on his face and he revealed the craziest wild eyes when he finally removed his dark ski-goggle type sunglasses.  His matted hair was held back by a colourful headband and he sported an unruly beard.
Once in the ring, he took off the robe to reveal not the plodding weightlifter type body we were used to seeing, but the more sinewy muscularity of an athlete.  We, the veteran and savvy fans, took this new guy and his ring entrance with a grain of salt.  “Macho Man”?  Really?  “Who calls themselves the “Macho Man”?” we thought.  At that time our only reference to a Macho Man was voiced by a pop group named the Village People, and that was just plain challenging for a group of adolescent high school boys. So we watched on with wary eyes.  The bell rung, the match started, and then the Macho Man turned into a human whirlwind.

He raced around the ring delivering all his moves with expert efficiency, but at a hyper-speed we had never seen before.  He threw his man out of the ring, darted up to the top turnbuckle and came down hard onto the opponent’s backside with a double axe handle.   He then threw the poor sod back in,  picked him up and body-slammed him to the centre of the ring and jumped back up onto the top turnbuckle as quick as a cat.  What was he going to do now?  He raised his arms and pointed his fingers up high towards the arena roof and paused for a moment while the crowd held its collective breath.  Then….he leapt.  Sky-high into the air he launched, coming down with devastating force into the chest of his opponent with what would become his signature move, the Flying Elbow.  One, two, three, and it was all over in the blink of an eye.  We were awestruck.  A star was born.  After that display of wrestling awesomeness, it goes without saying that we were now all charter members of the Macho Madness fan club.

Savage’s “Oooooyyeeaaah” catch phrase and white-hot interviews would solidify his character, and his lovely manager Elizabeth would provide the eye candy which surely helped propel him to the highest heights of wrestling stardom.  Whenever his entrance music, “Pomp and Circumstance” hit, the excitement level dialled up to a fever pitch.  He would become a multi-time WWF champion and face off against Hulk Hogan in the top money-drawing program of the day.  His crowning achievement was likely his match against Ricky Steamboat at Wrestlemania 3 in what is widely regarded as one of the best wrestling matches of all time.

Randy Savage, real name Randy Poffo, died tragically in Florida last month after having a heart attack while driving his car and then colliding with a tree.  He leaves us at the too young age of 58. I know my buddies and I are not the only ones out there missing him.  I’m sure some of you have your own favourite Macho Man moments.

Maybe you should have a stroll down memory lane and check out some Macho Man on Youtube  In my mind, he was thegreatest of all time. John McIntosh is a favourite writer for The Silo.

Machinarium Videogame Combines Art And Visual Storytelling

Machinarium is not a new videogame. But if, like many gamers, you overlooked it when it was released in late 2009, you owe it to yourself to go back and pay it some attention. Machinarium may look simple or perhaps even a touch primitive at first glance, but in reality the game is an inspirational fairy tale set in a wondrous, grimy world of living machines; a touching story of struggle, heroism and robot-love.

One of Machinarium’s most remarkable qualities is the way its tale is woven without a single word—there’s not one instance of speech or text in the entire game. Instead, everything is told visually. Dialog between characters unfolds as brief animations, while plot details are filled in through flashbacks.

Even the physical appearances of the game’s denizens, from the diminutive main character to his ruffian tormentors and the strutting, tin-pot police who, in theory at least, guard over the city, figure prominently in the storytelling process, as the pint-sized underdog struggles against bullies and thugs to be the hero his doe-eyed beloved has always believed him to be.

That may be a lot to read into a game that, bizarre setting aside, is a fairly straightforward point-and-click adventure. From a gameplay standpoint, Machinarium is solid if not particularly noteworthy. But the details of its world most definitely are. Each level and everything in it is entirely hand-drawn, providing a unique and whimsical visual style, while the soundtrack, both musical and ambient, is every bit as impressive—possibly more so. The combined effect is nothing short of extraordinary.

Gamers unfamiliar with the standards of “adventure logic,” in which odd, occasionally arbitrary sequences of actions are required to complete tasks and move things forward, may need a little time to get settled, but veterans of the genre will feel right at home. You will collect objects, you will combine objects, and you will use those objects on other objects to make things happen. But the game mechanics are actually quite simple, because everything is visual and its various regions are fairly tightly compartmentalized. Some of the problems you’ll face are real stumpers, however, and while one hint is available for each of the game’s screens, don’t expect it to do much more than give you a very gentle nudge in the right direction.

But that’s okay. Machinarium is a slow-burning experience that’s best savored rather than merely consumed. It crafts gripping beauty out of an ugly world in a way that elevates it from the merely good to the truly memorable. It’s not for everyone: twitchy Halo junkies probably won’t find too much to like in it. But for anyone in the mood for something a little more thoughtful, or who’d just like to see the videogame medium stretch its legs a little bit, Machinarium is a wonderful, magical game that simply should not be missed. For the Silo, Andy Chalk. 

 

Archaeology Added To World Of Warcraft Expansion Pack

In the videogame world there’s immersive gaming and then there’s immersive gaming. Take Blizzard’s World of Warcraft for example. Not only can you buy “virtual treasure and items” on eBay using real life money, there’s a new cataclysm expansion pack that allows  your character to  learn a new archaeology skill and visit “virtual dig sites” to gather your own artifacts.  This sort of ingame depth and detail is why over 12,000,000 people spend a great deal of time “existing”  in the virtual World of Warcraft.

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